Housemarque, the developer behind the PlayStation 5 exclusive Return, is responding to community complaints for an autosave feature.
Housemarque, the developer behind Uli, finally acknowledged community complaints about the lack of an autosave feature in the game. The third-person roguelike shooter was recently released exclusively for PlayStation 5 on mostly positive reception from fans and critics, even though many recognize the game’s lack of autosaving as a major issue.
on Uli, players will think the role of the star Selene, who found himself caught in a time-loop during a mission to find the planet Atropos. As you straced, he had only one thought – to find the source of what he called the “White Shadow Signal.” Since the game is a roguelike, die on Uli means that the levels, which have become a procedure, change with each death. Unfortunately, the game also doesn’t have check-points or a run option, which means players are forced to complete a level to save their progress, which can sometimes take time.
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As reported by GamesRadar, the makers of Uli Finally acknowledged complaints from players about the lack of autosave for the game. In a Tweet by Housemarque, the devs referred to a Reddit post where the user AbUndMax expressed their case as to why an autosave or even a manual saving feature should be implemented in the game, arguing that many players may not have time to spend hours fully completing levels. to save their game. Housemarque responded to the post by saying thatWe hear from the community and we love you all. Nothing to announce right now, but keep playing and take advantage of the challenge as much as possible!”
AbUndMax goes on to suggest a way that run options can be implemented without sacrificing the roguelike aspect of the game; “Players don’t have to choose between save-files and the save-files have to be automatically deleted when you die so that the roguelike character in the game isn’t destroyed.“Many commentators also point out that the same roguelike games as Enter the Gungeon and The Binding of Isaac there is a save and continue the option, which is automatically removed if the player dies. Some expressed their frustration at the lack of autosave causing them to lose progress among users due to the unexpected crash of the game.
While Housemarque’s tweet acknowledged the Uli pity the community, it is unfortunate that the company has no immediate plans to resolve the situation. from the game is designed with no difficulty settings and intended to be challenging for players, some argue that implementing an autosave and resume function could mean that players can easily take advantage of the game. It seems a bit unfair, however, that players with a lot of lives or those who have experienced a breakdown in the game will not be able to fully enjoy the game in its current state. Hopefully, Housemarque’s response to AbUndMax’s Reddit post means that a discussion to implement a savings component will be on the cards for the studio in the near future.
Uli now available on PlayStation 5.
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