Actor Yuri Lowenthal is known for many characters, especially the titular role of Spider-Man in Insomniac Games. Spider-Man consecutively. But he actually played the character in several different times and recently spoke with ComingSoon about how Spideys play in many games.
The games in question include the aforementioned Insomniac series, Marvel Ultimate Alliance 3and, most recently, Midnight Suns. Lowenthal noted that he was “honored” to capture these moments and how different teams had their own visions for the character.
“I feel honored that I got more than one shot in a couple of cases,” he said. “One of the things I really like is working in a group with other people. Every iteration I jump into, it’s a different group of people telling a different story. And so, inevitably, the behavior will be different. Even if I jump into the same things I do later, it’s transferable. This is another story. It’s a different group of writers, and they’re done creating and they’re changing.
He continued, explaining that he didn’t necessarily go into it with something in mind that he wanted to change, because that comes naturally when working with a new set of creatives.
“So more than going into it with, ‘Oh, this is something I want to try a different way,’ I like to see what they bring to the table and see how it naturally change. It definitely helps alleviate some of my fear of, ‘Oh, what am I going to do differently this time? How am I going to separate this from the last one?’ In the end, it’s rarely necessary, because it’s not just me. Me and a bunch of other people create that character. Then, of course, it’s fun to say, ‘Oh, look how he’s changed. .’ So it’s very nice.”
He is more Spider-Men in the same game, because Insomniac changed the Peter Parker model from the original PlayStation 4 when the remaster came to PlayStation 5 and PC. When asked if a younger face would change his performance, he said that he doesn’t always get a lot of heads-up on what the model looks like and that visuals are only one part of a character. , however.
“Any kind of visual thing I get at the beginning – and I don’t always get something,” he says, “Most projects have done a bunch of R&D kind of trying to figure out what the appearance of the character. be. As often as possible, I like it when they share that above because, of course, it influences how my brain burns after seeing a certain image.
“So I think that visual part is an important part of creating the character, but it’s just one piece, and one piece that sometimes I don’t get. Sometimes I work on video games and they might have concept art for the game, but not necessarily for the character I’m playing. Or it ends up changing the course of the game’s development. So it should only be one piece. But it’s important to me and I’d love to get that on top. “